Adaptive Gaming

There is growing evidence that digital games can fulfill a number of important functions in the lives of both children and adults with disabilities. Games that draw upon geolocation data, physical movement and other non-traditional forms of user interaction are especially promising in this regard, as suggested by recent studies demonstrating how kinetic game systems such as the Nintendo Wii can facilitate entry into gaming for players with disabilities, both as a novel and entertaining leisure activity, as well as an innovative approach to rehabilitation and exercise. Ongoing developments within gaming technologies and design, such as the introduction of WYSIWYG tools for creating, modifying or heavily customizing games at the level of design, suggest additional opportunities for improving gaming experiences for users with disabilities or other special needs.

Event: Queer Love in Games

Posted on Feb 17th, 2015

Join the Turing Initiative's for a discussion on queer love in games

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Online privacy protection for kids lagging in Canada

Posted on Jul 17th, 2014

Prof. Sara Grimes featured in The Toronto Star

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What goes on in there?: U of T's Accessibility Arcade

Posted on May 9th, 2014

Nothing makes a disability go away faster than us having something in common to talk about

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Games for the Disabled: Semaphore & AbleGamer's Accessibility Arcade

Posted on Apr 29th, 2014

Many students showed interest in the Semaphore cluster’s projects, and a few sat down to talk with Barlet about his…

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Ablegamers is bringing accessibility services to video games

Posted on May 2nd, 2014

What disabled players want to play is what everyone else is playing

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Research Output