Adaptive Gaming

There is growing evidence that digital games can fulfill a number of important functions in the lives of both children and adults with disabilities. Games that draw upon geolocation data, physical movement and other non-traditional forms of user interaction are especially promising in this regard, as suggested by recent studies demonstrating how kinetic game systems such as the Nintendo Wii can facilitate entry into gaming for players with disabilities, both as a novel and entertaining leisure activity, as well as an innovative approach to rehabilitation and exercise. Ongoing developments within gaming technologies and design, such as the introduction of WYSIWYG tools for creating, modifying or heavily customizing games at the level of design, suggest additional opportunities for improving gaming experiences for users with disabilities or other special needs.


Accessibility Arcade For The Disabled Opens April 26

Posted on Apr 24th, 2014

There is talent in this group of gamers, make no mistake about it

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Accessibility Arcade to help disabled video game lovers level up

Posted on Apr 24th, 2014

Opens April 26

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Seeking University of Toronto Faculty to be Semaphore Affiliates

Posted on Apr 15th, 2014

Seeking new faculty affiliates from University of Toronto St. George, Scarborough, and Mississauga campuses

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Semaphore Hosts the First AbleGamers Game Accessibility Arcade for Gamers with Disabilities in Canada

Posted on Mar 28th, 2014

The Semaphore/AbleGamers Accessibility Arcade opens Saturday, April 26, 2014

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Faculty of Information welcomes visiting postdoctoral fellow Dr. Arlete dos Santos Petry

Posted on Mar 20th, 2014

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Research Output