Participatory Culture

In keeping with increasing autonomy, mobile computing devices allow not only the retrieval of context-specific information, but also the active participation of users in the co-construction of information that is tied to particular places and objects and potentially shared across a community of users. Social tagging/bookmarking is already a common practice on the Web and, with mobile devices, is being extended to real places and objects. Rapid prototyping and “3-d printing” technologies, combined with a variety of smart cheap sensors, can be used in this area as well to empower individuals to personalize and customize their environments and thus reduce the “mismatch” with their own abilities that leads to the experience of disability. Such solutions, as well as the design process, can be shared across open-source communities, but more research is needed into economically sustainable infrastructure models to facilitate this sharing as well as support the digitally-mediated, knowledge-sharing communities on which it rests.

Matt Ratto speaks to Senate of Canada

Posted on Mar 12th, 2017

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Technoscience Research Unit joins Semaphore

Posted on Jul 19th, 2017

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Matt Ratto speaks at Cybera cyber summit in Banff

Posted on Nov 24th, 2016

"The Cyber Summit provides a unique opportunity to engage with like-minded technology leaders in Western Canada’s public and education spaces"

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PhD Candidate Dan Southwick featured in Toronto Life

Posted on Oct 22nd, 2016

"The 3D wizard"

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Semaphore Studio307 is open!

Posted on Oct 19th, 2016

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Research Output