Participatory Culture

In keeping with increasing autonomy, mobile computing devices allow not only the retrieval of context-specific information, but also the active participation of users in the co-construction of information that is tied to particular places and objects and potentially shared across a community of users. Social tagging/bookmarking is already a common practice on the Web and, with mobile devices, is being extended to real places and objects. Rapid prototyping and “3-d printing” technologies, combined with a variety of smart cheap sensors, can be used in this area as well to empower individuals to personalize and customize their environments and thus reduce the “mismatch” with their own abilities that leads to the experience of disability. Such solutions, as well as the design process, can be shared across open-source communities, but more research is needed into economically sustainable infrastructure models to facilitate this sharing as well as support the digitally-mediated, knowledge-sharing communities on which it rests.

Featured Project: Making Sense

Posted on Apr 14th, 2016

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Nia and Vorum partner to deliver 3D-printed prosthetics to children in developing countries

Posted on Apr 8th, 2016

Vorum provides software to help Nia Technologies boost output of overtaxed orthopaedic technologists

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Featured Project: Camera Obscura

Posted on Mar 8th, 2016

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Camera Obscura - additional photos

Posted on Mar 8th, 2015

More photos taken with 3D-printed pinhole camera

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EVENT(s): Professor Andrew Feenberg - Workshop and Colloquium Talk

Posted on Feb 25th, 2016

Thursday, March 3, 2016

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Research Output