Sandra Danilovic researches experimental game design practices with a special focus on autobiographical stories of illness, trauma, or disability in video games. Working at the intersection of arts-informed disability studies, game studies and narratology, her dissertation investigates the creative design processes and experiences of game designers authoring the autopathographic digital game. Broadly, her work explores the self-expressive and socially transformative potential of games design in challenging negative attitudes about disability, illness, or human difference. She has an extensive background in filmmaking, fine arts and digital media practice.
Posted on Jun 15th, 2013
On June 13th, 2013 the Technologies for Aging Gracefully Lab (TAGlab) paid a visit to Semaphore. Over the hour-long lunch meeting, both labs…Read More