From creating house rules for board games to producing elaborate scenarios for make-believe play, children have long made and modified the games they play at the individual and local scale. These practices are a core part of children’s cultural and social experience, providing key opportunities for learning, socializing and skill development. The digital landscape now includes a growing number of titles and tools aimed at enabling children (and users of all ages) to participate in the creation, modification, and distribution of games and related user-generated content (UGC). Children are not only increasingly able to shape digital game content, but also share their creations at a mass level.
This project builds on existing research showing that participation in game-making benefits children in many ways.
For more information, visit the main project site.
Posted on Jul 17th, 2014
Prof. Sara Grimes featured in The Toronto Star
THE TORONTO STAR - "Sara Grimes, an assistant professor in the faculty of information at the University of Toronto, has been investigating the…Read More
Posted on Mar 20th, 2014
The Faculty of Information is pleased to welcome Dr. Arlete dos Santos Petry, a Visting Postdoctoral Researcher who will be studying with iSchool…Read More